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The Ninth Notch

A quiet text game

The Ninth Notch

Carry an ancient ember into the forest and find out what the notches count.

  • Chapters 1 and 2 free
  • No internet needed
  • No ads
  • No notifications

Coming soon to Google Play

The Ninth Notch is in testing right now. As soon as the game is in the store, you’ll find the link here.

For Android phones and tablets running Android 8 or later. In English and German.

Chapter 1 · The Clearing

The clay pot is still warm. For three days you have carried it, wrapped in moss, the lid tied down with bast, just as your grandmother showed you. Now you set it on a hearth older than any you know. All around, the forest stands dense and silent. Mara crouches beside you, counting under her breath on her fingers. “Three logs,” she says. “That’s all we have. Put one on.”

Under the lid the ember glows, hardly bigger than a walnut.

Wood 3Embers glowing

The embers are weak. Feed the fire.

The first lines of chapter 1, word for word from the game, simplified so you can try it.

How it works

No fighting, no rush. The story grows out of what you do by the fire.

  1. Feed the fire

    At first there is only you, Mara, three logs, and an ember hardly bigger than a walnut. Keep it alive.

  2. Assign your people

    Whoever arrives helps build. You send people to cut wood, keep watch, tend the kiln, or explore the paths.

  3. Read on

    Day by day the settlement grows—and the story tells itself line by line until a chapter ends.

What awaits you

A settlement grows around the embers

Gather wood, build cottages, burn charcoal in the kiln. An abandoned clearing becomes a village.

A story in six chapters

Mara, the charcoal burner, counts under her breath on her fingers. Hannes never turns back before he has seen where he was going. The Old Man speaks only in his grandfather’s sayings. And little Fenja hears the trees breathe. Your decisions lead to one of three endings.

Calm, but not without tension

Rain, frost, a kiln that draws wrong: every danger announces itself, and you have a few nights to prepare. None of it is left to chance. If the fire does go out, the game isn’t over.

While you’re away

The watch keeps the fire and your people keep gathering. After a longer break, a card tells you what happened. No notifications calling you back.

Tally stick and journal

One notch per chapter—tap it to reread. The journal keeps every line of the story, even across a fresh start.

Made for everyone

“Calm Pace”: everything runs at half speed, and the fire never goes out completely. Plus large text, light and dark themes, and reduced motion.

Screenshots

  • Card “Chapter 1 – The Clearing” with the opening of the story, “The clay pot is still warm …”, and a “Continue” button.
    The beginning
  • The clearing as a line drawing with the pot and a woodpile, below it “Wood 3 · Embers glowing” and the button “Feed the fire”.
    One ember, three logs
  • Chapter 2, day 28: cottages around the fire, supplies “Wood 53, Charcoal 47, People 12 of 12” and buttons such as “Feed the fire” and “Add charcoal”.
    The clearing becomes a village
  • Assignments: “Cut wood” with 7 people, “Watch”, “At the kiln” and “Paths”, each with minus and plus buttons.
    Assign your people

Who is it for?

Readers

The story comes first. Short sentences, a handful of characters, a mystery that opens slowly.

Text game fans

Supplies, assignments, and a settlement that grows while you read—without in-game currency or boosters.

Anyone short on time

A few minutes by the fire are enough. When you come back, the game tells you what happened in the meantime.

What’s free—and what costs

No subscription, no in-game currency, no ads. Start free, buy once.

Free

  • Chapter 1, “The Clearing,” and chapter 2, “The Kiln”
  • Tally stick and journal
  • All settings, including “Calm Pace”

The whole story

One-time purchaseChapters 3 to 6 and all three endings. After your first ending: “The Next Fire” and “Hard Winter.” Your settlement stays as it is, even if you read on later.$2.99

Price in the United States (in Germany €2.99), as of October 2026, before release. The price Google Play shows at checkout is binding.

FAQ

When will the game be released?

The Ninth Notch is in testing. When it comes out on Google Play, the link will be on this page.

Do I need an internet connection?

No, the whole story is inside the app. Only for the purchase does the Google Play library connect to Google Play.

Is there an iPhone version?

No, so far it’s Android only.

Do I have to keep checking in?

No. The game sends no notifications. While you’re away, the watch keeps the fire, and when you return, a card tells you what happened.

Does the app collect data?

No. No account, no ads, no trackers; the app itself sends nothing. Your progress and journal stay on your device. The details are in the privacy policy (German).

I got a new phone. Is my purchase gone?

No. Your purchase is tied to your Google account. On the new device, “Restore purchase” brings it back.

Which languages are available?

English and German. The game follows your device’s language.

I found a mistake. Where do I report it?

Write to us at kontakt@wunderkammer-apps.de—ideally with the chapter and day it happened.

“The forest counts the fires that go out.”

That’s what they say down in the valley. The Ninth Notch is coming soon to Google Play—the first two chapters free.